<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ViCrew Devlog - itch.io</title><link>https://vicrew.itch.io/vicrew</link><description>Build a Viking crew, sail a procedural ocean, and face permadeath in a ~5 hour turn-based tactics run.</description><item><guid>https://vicrew.itch.io/vicrew/devlog/1640797/update-v109-fixes-and-balancing</guid><title>Update V1.0.9 — fixes and balancing</title><link>https://vicrew.itch.io/vicrew/devlog/1640797/update-v109-fixes-and-balancing</link><pubDate>Tue, 25 Aug 2026 21:06:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The latest ViCrew update is live on Steam. Fixed custom keybinds Fixed inscribed runes limit Fixed enemy protect ability Rebalanced campfire food cost Added a stun animation for golems The full game i...</p>]]></description></item></channel></rss>