ViCrew
A downloadable game for Windows
▶ Full game out now on Steam — €4.99
https://store.steampowered.com/app/3140250/ViCrew/
The free demo is available below.
ViCrew is a small, focused indie game for players who enjoy turn-based combat and tactical decision-making.
Build a crew of four Vikings and send them on dangerous raid missions across a vast ocean in search of glory and fame.
Explore islands, fight challenging enemies, level up your crew, and see how far you can make it before death claims your Vikings.
Expected playtime: around 5 hours.
Turn-Based Combat
Carefully plan your actions and find the best strategy to defeat tough enemies. Every fight matters.
Procedurally Assembled World
Sail across a large ocean where islands are spawned randomly from handcrafted templates. Each run offers a different route and encounter order.
Class-Based Characters
Choose from five playable classes: Warrior, Archer, Druid, Seer, Bard. At the Fatebinder, each class can learn 13+ unique abilities by revealing their fate, allowing you to shape your Vikings and experiment with different builds.
Travel by Ship
Set sail, choose your path across the ocean, and decide which islands to risk landing on.
Get Stronger
Level up your Vikings to prepare for increasingly difficult encounters.
Trade
Sell your loot to buy food and equipment for your crew.
Permadeath
When a Viking dies, they are gone forever. Every decision counts.
| Status | Released |
| Platforms | Windows |
| Release date | Feb 27, 2025 |
| Author | vicrew |
| Genre | Role Playing, Adventure, Strategy |
| Made with | Unreal Engine |
| Tags | class-based, Indie, Perma Death, Roguelite, Tactical, Turn-Based Combat, vikings |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam, Twitter/X, Discord |
| Content | No generative AI was used |
Download
Install instructions
Requirements:
- OS: Windows 10 or later (64-Bit)
- Microsoft Visual C++ 2015-2022 Redistributable:
https://aka.ms/vs/17/release/vc_redist.x64.exe
- DirectX 12
Development log
- Update V1.0.9 — fixes and balancing55 days ago






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